Head up to the second level and pull a lever to open the front gate. Fight some more shades as you proceed to the next chamber and activate the third beacon, then exit to the balcony. Gane will assign you the task of recovering enchanted items in the surrounding area. The longer you go without blood, the more powerful the benefits of vampirism will become, but the weaknesses will also get worse. Outside, fast travel back to Delphine in Riverwood. The Archmage rewards you with a MAGE'S CIRCLET, which will continue to boost your magic stores. Take the Star and his other loot, then escape through the convenient ladder in this room. Be sure you don't spend Brynjolf's money before you get it back to him. Back at the College, speak with Savos Aren, and tell him about the discovery at Saarthal. He will tell you that Alduin's passage to Sovngarde is located at Skuldafn. It is a large mountain range. Head to your next quest objective, located at Saarthal, where you should meet up with Tolfdir and your fellow students. After another radiant quest is done, return to Skjor, who decides that it is time you truly join the ranks of the Companions, which means you'll be transformed into a werewolf. You will learn a Draconic word, "Force," and a powerful Draugr will immediately rise from the coffin nearby. At the other end is the entrance to the Arcanex. Instead of engaging the dragon on the ground, you may want to take cover in the tower and shoot the dragon from the roof. Nothing will happen immediately after completing the quest, but soon afterwards, a courier will deliver you a note. Location 2 - Balance: It is given to you by Arngeir after completing "The Way Of The Voice" main quest in High Hrothgar. This can be used to keep other quest weapons that are meant to be given to others, since the game thinks it is not possible that the item is not in you inventory. Location 2 - Fury: In Volskygge (Dragon Priest's Lair), high mountains in the corner of the Skyrim map, west of Solitude, is an ancient temple with a Dragon Shout guarded by a powerful demon. Continue into a tunnel, where you'll encounter a Chaurus again. He will reward you with the promised staff, SANGUINE'S ROSE, which summons a Dremora to aid you. Muiri also gives you 2 LOTUS EXTRACTS, deadly poisons that will certainly come in handy, whether in this mission or another situation. You might as well, because if you refuse, Tyranus will heed the voice's call and attack you instead. Before leaving, go into the room behind the pedestal and collect the treasure from the containers, then take the shortcut back to the beginning of the dungeon. Here, your goal changes from following him to confronting him. When you're done gathering goods, use a handle to open a portcullis leading back to the excavation site. You'll come to a crypt with several Draugr, including one below you that is just begging for a sneak attack. Up the next set of stairs is a room with more Draugr and a puzzle. Erandur needs a book called The Dreamstride, so locate it in the library and collect from the nearby pedestal, then give it to Erandur. Follow the journal's hint and extinguish the braziers to create "that which cannot be seen, felt, or carried:" darkness. Tell him to calm his bosom, as you are the Dragonborn he has been waiting for. She makes you the new leader of the Dark Brotherhood (which, being the Listener, you were already entitled to be) and gives you her BLADE OF WOE (another Oblivion reference). This isn't exactly a Black Sacrament, but in my personal opinion, if the emperor asks for a favor, you do it. Give her the shield. Either way, the bandit camp contains two bandits and one chest with an Adept lock. Your target is Gaius Maro, a member of the Penitus Oculatus (the Emperor's personal guard, who have replaced the Blades). While you search the area, you'll hear two people arguing in the next room. Aim to keep your distance from Gulum-Ei as well, as he has a habit of suddenly changing paths. Kill the two bandits in the first chamber of the mine, then go into the short tunnel. Location 3 - Lightening: In Forelhost in the Dragon Priest's Lair. Hermaeus Mora is pleased with your accomplishment, regardless of whether or not you agreed to be his emissary. On your way out through the usual shortcut in the rear of this room, you'll spot a couple more chests to loot. Description: The Thu'um rushes forward, carrying you in its wake with the speed of a tempest. He has unleashed a plague upon the Breton villages, turning the inhabitants into the Afflicted. If you've completed Falk Firebeard's miscellaneous quest, "The Man Who Cried Wolf," he'll give you the key. Description: Shout defies steel, as you rip the weapon from an opponent's grasp. Create as many Iron Daggers as possible, then go to an arcane enchanter (there is one in Dragonsreach). Watch out for a pressure plate in the entrance to the next tunnel, as it contains a dart trap. Check the indicated table and collect the FRAGMENT OF WUUTHRAD. Joining you is Ulfric Stormcloak, an infamous anti-Imperial rebel, along with two less important NPCs, the rebel Ralof and the thief Lokir. Most spells require you to actively use them in combat situations or on specific objects to progress, but the Muffle spell does not require this. Take the path around behind this line of houses and instead of picking the lock, simply speak to Vald at the back gate and give him the papers. Dawnbreaker has a decent fire enchantment, but its real value is in its special effect, which causes undead enemies to occasionally explode with light when killed with it, an effect that will destroy or turn any nearby undead enemies. As soon as you do this, numerous guards will enter the room, so make yourself scarce. You also get a few more perks. If you follow the same path as Delphine, you will pass near the Ritual Stone on your journey. Instead, unlock the Master door to the left. Enter the building, then head downstairs to the living quarters to speak with Kodlak, the closest thing the Companions have to a leader. Boethiah is pleased with your accomplishment, conferring the mail onto you and giving you her blessing. After the conversation, speak to Sheogorath about Dervenin's complaints. Head in through a tunnel and you'll come to an Akaviri puzzle. Finish the quest to get the mace with unlocked potential, the Mace of Molag Bal. Look for a small staircase that goes up to a blizzard of some kind. Once they've been dispatched, proceed to the cavern ahead with a crumbling bridge. Also, he takes all of your equipment and gives you one item: the WABBAJACK. Eventually, you should end up in a mysterious shack with Astrid, a Dark Brotherhood assassin, and three captives. Head to the Hall of the Elements, where you'll discover that the glowing orb has been brought back here from Saarthal. On the opposite side of the pillars is a lever. After battling through all of these machines, you will finally reach Orchendor, who attacks without stopping to speak. You didn't honestly expect a big reward from him, did you? You'll get some meat for the purpose of luring the dog. Let Tolfdir know when you're ready to start exploring, and he'll take you into the excavation site. Unfortunately, the next three Draugr are quite awake and will not be so easily ambushed. While the container is over their head, they will not be able to see you as you steal the desired item(s). If you choose the third option, you'll have to steal a case of Firebrand Wine for him before he'll help you. Now we have 5 cheats in our list, which includes 1 cheats code, 4 unlockables. Completing this quest earns you the "Unbound" achievement. Now you go to bring the Potage to Emperor Titus Mede II in the next room. You can find the dog, Barbas, outside of the village, and it will take you to the Shrine of Clavicus Vile. Location - Mortal, Infinite, Temporary: You learn all three Dragon Shout words during the "Alduin's Bane" quest. After the demonstration, Tolfdir decides to take the class on a "field trip" to Saathal, an excavation site that happens to be a Draugr tomb. The minimum level requirement for this quest is level 10. He writes you a LETTER OF CREDIT to give to Astrid as payment. Shield Of Solitude: Go to the Blue Palace in Solitude, and successfully complete the "The Wolf Queen Awakened" side quest to get this item as a gift from Falk Firebeard. This will trap you in this room while Farkas is attacked by the Silver Hand. Enchant the amulet to get a health boost. With a bow, press the right-hand attack button to draw an arrow, and release to fire. Optionally, you can speak to Orthorn, the student responsible for stealing the books you needed. Enchant the item to boost frost resistance. Trip the tripwire from a safe distance, then open the door to the cathedral. Another cage in this torture chamber contains a werewolf. Once you've completed a radiant quest for a member of the Companions, speak to the one who assigned your mission, and they should mention that Skjor is looking for you, which officially begins this quest. Gauldur Amulet Fragment: You will find it on the corpse of Jyrik Gauldurson in Saarthal during the "Forbidden Legend" side quest. You can delete all patches for the game by using the "Clear hard drive cache" code for the Xbox 360. After he asks if you have the fragments of Wuuthrad, he will ask you to retrieve the final piece from Kodlak's quarters. You'll now be in the Misty Grove, a relatively nice looking place as far as Daedric realms go. Thus, when you drop them, they float wherever your cursor was. These quests are simple missions that are randomly given out by most of the major Companions, so speak to any of them about looking for work and answer their calling. He'll give you the GOLDENGLOW BILL OF SALE, and he'll become a fence for you in Solitude. If you have trouble, purchase the spell Clairvoyance, which will reveal a path to your destination. Receive this quest by talking to Jarl Balgruuf the Greater of Whiterun after you've reach level 20 and completed the quest "Dragon Rising" for him. Use Clear Skies to end the effects of this shout. Sadly, this token is merely a little trinket for you to sell, as it seems to lack any special effect, to my knowledge. This will allow you through the door. Watch out for Hefid and Knjakr, who will try to kill you if they see you. You can then agree to take the CURSED RING OF HIRCINE off his hands and return it to the Daedric Prince of the Hunt. Location 2 - Hand: During the "Speaking With Silence" Thieves Guild quest, go to the Snow Veil Sanctum. When you think about it, it must really stink in the Night Mother's coffin, no matter how diligent Cicero was in keeping it clean. Speak to Indara and/or Martheis Caerelia, the parents of the dead girl, and they will tell you the identity of the killer: Sinding, who can be found in Falkreath Barracks. Wood Elves are the most difficult targets, but you can find an automatic Wood Elf corpse outside Pinepeak Cavern, near Ivarstead. Anton can be convinced to reveal the Gourmet pretty easily once you tell him you're from an infamous league of amoral assassins. He will ask you to find his dog. ... All times are (GMT -06:00) Central Time (US & Canada). Travel southwest from Winterhold to a location called "Sightless Pit". Get any skill trainer as your follower, and train your skills with him. X: Interact Return to Aventus for your reward: the ARETINO FAMILY HEIRLOOM, which is just a pretty necklace, though surely it will fetch a decent price. I recommend sneak attacking the Draugr, then grabbing the potions in the corner with impunity. Now follow the opposite path to a room with more Dwarven Spiders and a locked gate. Seek him out and persuade him by some means to come with you as a temporary follower. Especially if it's his dying wish. If Calcelmo let you in, the guards will pay you no mind, but if you couldn't find a way to get his permission to enter, you'll have to sneak past the guards. When you join the Fighter's Guild, you will be prompted to go outside and duel with one of the members. There will be a few more Forsworn inside, but they'll be easily disposed. Septimus Signus, the same crazy geezer who helped you find the Elder Scroll, was trying to open a huge Dwemer container at his outpost far to the north. There are side rooms to the north that are filled with urns, most of which have a few gold pieces or a small treasure. It would normally be considered a crime, but the guild will not do anything about it or report it. When the wagon arrives in Helgen and you get off, wait until after the scene, then step forward when called upon to create your character. Your destination is actually visible from here. Proceed to the next area where two more guards wait. He will reward you by removing the curse on his ring, making it a normal RINGE OF HIRCINE. You'll be pulling double duty on this one: while you are required to kill the bandit, but you are also asked to kill Nilsine Shatter-Shield as well. Outside, you'll find an abandoned research camp. Mercer, however, can pick even a lock as difficult as this one, and with apparent ease. Collect SHAGROL'S WARHAMMER, the offering that Malacath demanded, before you leave. The Dragon Shout word is in that room. Close the book, but not the bookshelf. He will also give you his understanding of Fire Breath. The bear should be on top, then the moth below it, then the owl on bottom, then use activate the door (which also requires the Golden Claw). Follow Bryjolf, and he'll take you to the leader of the guild, Mercer. Pick the lock on the gate to reach two chests behind it, then exit the gated area and take the double door from the main room. Use some method of persuasion to convince Nelacar to talk to you. Maven will direct you back to the Thieves Guild to inform them of this latest development. After killing the dragon, you will get the Dragon Shout word from a bounty letter from Windhelm in Ivarstead's Inn. The first will come when you attempt to cross the bridge. Location: Find Sacellum of Boethiah in the east section of Windhelm. Go through the newly open gate and head through the tunnel. Then, collect all of the arrows after the battle is over. You will learn that a member of the Psijic Order is looking for you. You'll find him surrounded by a crowd in the courtyard, dead. The available quests are Animal Extermination Parts 1 and 2 from Aela, Hired Muscle and Trouble in Skyrim from Farkas, and three from Skjor or Vilkas: Family Heirloom, Escaped Criminal, and Rescue Mission. She will inform you that the Star is occupied by the soul of Varen, and that it is useless until he is removed. Unfortunately, the trigger on this can be a bit glitchy, and you may find yourself in the same place you were when you went to sleep. The hip bone also cannot be dropped for the duration of the quest. This is useful for later in the game when it can be difficult to increase a skill. He will place a new quest in the "Misc." Eola is thankful to have her mistress's shrine cleansed, and in addition to a reward of gold, she wishes to welcome you to Namira's service by arranging a grand feast. Tell him you need information about the glowing orb you found in Saarthal. Kill them and take their precious Daedra hearts. Then, put the cursor on the book, and select it. The back door will be locked, so you'll have to go in through the Ratway. By the way, the Blade of Woe has a little absorb enchantment on it, and oddly enough, it requires no materials whatsoever to upgrade at a forge. This is Jorrvaskr, hall of the Companions. It also requires the "Forbidden Legend" side quest. Try talking to bartenders in Windhelm. Feel free to help, but don't hit the orcs by mistake. However, this is all necessary so that you can impersonate him and poison the emperor with a malicious meal. Once you reach the area with the bear where Hadvar gives you the bow and arrow, keep hitting Hadvar with the two-handed sword to easily level up the Two-Handed skill. He will only give you one at a time, but he will keep giving them to you until there are no more. Sometimes facing forward at a 45 degree angle can also help. They will actually fight each other, so you can wait for them kill each other and then finish the survivor, who will promptly be possessed by Boethiah. It allows you to re-animate nearby corpses to fight for you. You may find this as random loot, or on the corpse of a Boethiah Cultist. Before you embark on your epic journey, however, the Jarl will give you a randomly enchanted weapon called the Axe of Whiterun. Unlike the previous dungeon, these cells don't hold vampires. After asking Yngvar is he has seen anything strange, he will turn to you and ask you the same questions. The shot's damage will decrease if the arrow is not drawn back fully. When you find where a dragon is located, fast travel there so Shadowmere can be with you. She's not too bright. Beside the skeleton is a book called "The Doors To Oblivion". Speak to Paratus, who isn't too happy to learn of this, and gets really suspicious. Pick up the book, and then kill the skeleton on the table. Each Shout has three words that can be learned by going around Skyrim and finding them. After slaying the bear, take the path to the left through a tunnel that leads to the outside. You can either persuade him or tell him to "remember the 30th of Frostfall," and he'll let you in, after taking a ridiculous amount of time to unlock his door. The Dragon Shout word is in the crypt, in the area at the bottom. With Mercer dead, the room will start to fill with water. The Daedric Prince is having tea with Pelagius the Mad, a long-dead emperor whose hip bone is in your possession. Your target has to be dead, so you have to find one of each elf that you can affort to kill. One archer shoots from the roof, but he can be reached via the stairs, or you can just use a bow. First, purchase an equal number of Iron Ingots, Leather Strips, and Petty Soul Gems. To pass, you may wish to use Whirlwind Sprint, or you can simply avoid the pistons with careful timing. When you reach the door, answer the question asked with "Silence, My Brother" to enter the sanctuary. Here you'll be attacked by Venomfang Skeevers, which are poisonous. Just dump his body in the lake instead. If you sided with Azura, she gives you the repaired AZURA'S START, a grand soul gem that is emptied when used instead of being destroyed, and her priestess Aranea will agree to follow you if you speak to her. If you are having problems finding words of power, go to High Hrothgar, and find Arngeir. Location: Find Verulus in Markarth, and accept his quest, which involves clearing the Necropolis. Hadvar will say you can either sneak past it or kill it. I haven't the slightest idea how these items you get as a soul are making it back to the physical world. When you are successful, you will earn the achievement, "The Way of the Voice." Head inside and stay close to Yamarz. There are four stages of Vampirism. Open it to find a large amount of free loot, including crafting supplies, weapons, armor, enchanted items, gold, and more. Do a heavy strike, and he will stumble to the floor. ", and "Hey, cheese brain!". This time, he gets the point and forsakes Boethiah. The extent to which the lock turns demonstrates how close to the correct location you are. There's no difficult fight, though; just zap the priest, and he turns into a chest, ending the nightmares of Pelagius. This will earn the achievement "Gatekeeper." Find Arvel's body and search him for the GOLDEN CLAW, as well as a journal that you can read for some background information. Look directly at the item through the display case glass, then press A to activate the lockpick mini-game. This obviously would be a bad time to get caught if you want to avoid a bounty. One door is barred, but the other you can proceed through. Note: This is still considered stealing in most cases; thus, try not to get caught. You will find a cult, and then begin the quest. He challenges you to a drink game, offering a staff as a reward. Place the desired armor set to be duplicated on the mannequin, then leave the room. Slay the winner of the fight (if it's the troll, don't give him time to regenerate) before proceeding into the Labyrinthian Tribune through the iron door ahead. Looks like you're the new Archmage now, considering that just about everyone else important is now dead and the Psijics have backed you. Otherwise, go ahead and kill him. To perform this quest, you must first learn the location of the Shrine of Azura, which you can do from any local innkeeper or barkeeper. Once you speak with the Daedra Lord, the dog will accompany you until you finish the "A Daedra's Best Friend" quest. Yup, just like that. Enchant the shield to get a health and magic resistance boost. Read the log if you want, then continue. But with the Dawnguard DLC, they managed to drive the gameplay even further into the darkness. Ask Brynjolf about the job, and he'll instruct you to clear out the safe and burn exactly three beehives, no more, no less. You'll see several corpses outside to indicate this. With the same spell equipped in both hands, you can dualcast by holding both attack buttons simultaneously if you have the dualcasting perk in that spell's magic school. Check the table for ingredients before you exit. Don't worry, Paarthurnax is not needed for the main story to continue, though it seems unfair to kill him after all he's done to help you. A shame too, because it has a preposterously high multiplier to its Damage Health effect, so much so that eating it will probably kill you, and crafting into a health poison will make a mix that can kill almost anything in one hit. The best route is to simply sneak up on him and pickpocket the keys. Open the gate ahead, but watch out for a mace trap just inside. Kill Verulus and consume his flesh. After fighting the spiders, cut through the web-filled doorway ahead to reach an actual door. The key to defeating him is the Staff of Magnus, which can nullify the power of the Eye. Execution Hood: You will find it with the captives at the Abandoned Shack during the "With Friends Like These" Dark Brotherhood quest. The Greybeards will now summon targets for you to test your shout against. Through the mountain passage that leads from Riverwood towards Riften, you will find a Khajiit named M'aiq the Liar, which is a reference to the fast Khajiit you find outside of Bravil and Leyawinn in The Elder Scrolls 4: Oblivion. Alternatively, head to Honorhall Orphanage in Riften and speak with the children there, and they'll point you in the same direction. The Psijic, named Quaranir, uses some kind of time-stopping magic, then speaks to you. He will mix them together and successfully open the Dwemer box. Inside, kill all of the insane enemies within so that Erandur can get to work. Activate the bookshelf, then place the desired book to be duplicated on it. It is at the end after you have discovered the artifact you are looking for, in the Saarthal dungeon. If it doesn't attack you, there's no reason to kill it. Enter the doors, and you'll finally come upon Lakoran and a group of his servants. Note: This glitch was done on an unpatched version of the game. The Tower Stone: It is on a mountain in the middle of Winterhold and Dawnstar. Alternatively, you can fight them. Step forward to a Word Wall, which will teach you a word of Fire Breath. Attack Alduin while he's on the ground, but watch out for his fire breath, bites, and shouts. The other option is to use the safe key from Aringoth if you have it. To make things simpler, I can tell you to simply turn the left one to the snake, the middle one to the snake, and the right one to the dolphin shape. Once all the enemies are defeated, loot them. This is interesting, as this is your only way to inflict poison damage other than by using a poison on your weapon. The two paths ahead lead to different levels of the same room, though one requires you to pick a Novice lock and the other requires a fight with a Draugr and/or Skeleton. Read CICERO'S JOURNAL, FINAL VOLUME for the information you need to locate him. Commander Maro is waiting for you, so simply show him your writ and you can pass. To kill them, you may wish to run back across the fire floor so that they will follow you and be hit by the traps as you set them off. Make sure you are standing in a place that you can open the nightstand or dresser next to the bed while you are talking to him. Speak to Tolfdir. Even better, you can use fire to light the oil he's standing in. When you do, she opens a secret passage in the wardrobe and leads you down into the basement. If for some reason the targets do not appear, you have yourself a common glitch, but you can easily remedy this by restarting your console and loading the autosave from when you entered. First you must fight Nahkriin, a Dragon Priest, and two dragons perched nearby. Continue following your ally, and the two of you will be attacked by wolves. Search the indicated location/complete the indicated task to get the corresponding unique armor: Ancient Helmet Of The Unburned: In the Labyrinthian Tribune, look for it in a corner behind a locked gate on top of a sword during "The Staff Of Magnus" College Of Winterhold quest. Location: Successfully complete the "Walking Nightmare" quest in Dawnstar. Go to the back side of it, and you can sneak in the crevice there and remain hidden from the bear. Speak to her here, and she should state that a Dragon burial mound is your next goal. What I can tell you is that this guy is the ultimate troll, and not just because he makes annoying comments on message boards. Through the gate, you'll spy an Apprentice chest next to a set of stairs leading up to an elevator. This explains how he could unlock all those sealed doors. You can always return to change your choice after a day passes. This area contains several rare ingredients, like Glow Dust and Void Salts, so keep your eyes open. After absorbing his knowledge too, stick around while the Greybeards put you through yet another initiation. They will shout as well, and the mist will go away. When you first visit the cemetary of Falkreath, you will see a funeral in progress. There's also another potion on the table and a pile of salt, a basic ingredient in both cooking and alchemy. Get the latest The Elder Scrolls V: Skyrim cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, achievements, guides, FAQs, walkthroughs, and more for Xbox 360 (X360). A series of tunnels ahead will lead to the entrance to the Ragged Flagon, and you can also pull a lever to lower a bridge, creating a shortcut from the Ratway entrance to the Flagon. There's a plethora of options out … These stairs is a problem during the `` no Stone Unturned '' quest, and she 'll give one. Now pull the chain to reveal their faults a sword, regardless of or. 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